The walking around is really slow as well. Also the talk seems to be for children about 10 y.o.,uh - is it meant that way ?! ( and I am one of those who enjoy conversations in games ). At least the wizard speaking in the demo is sloooow talking, uses way too many words, and takes forever to reach the point. I have hope for TD, but it does need polish ,especially the conversation. Nice castle and graphics ! And the start is absolutely good enough to get me interested and add the game to my wishlist ! You have some excellent points here, and I heartily second you. Originally posted by silberstern:The game looks very beautiful and seems to have some nice concept but: Fits nice to a roguelike.Īt the start picking 8 food up but only 4 are added to the food glock. One unit is really one unit.ĭ) The random heroine at start of a mission. When you get killed the game is not over.Ĭ) The simple unit system. But this requires the removal of the food clock too.Ī) A selection of possible end of turns effects.ī) The roguelike with upgrade system. Similar to a standard traditional roguelike. Random maps increases the replayability of this game by a huge margin. Some stuff can not be seen very well behind other stuff.Ħ. And for 3 Star upgrades if they exists it seems impossible to upgrade to that degree due lack of space.ĥ. And for 2 star upgrades there seems not enough space for that. Army upgrades should be easier and should be possible in the city too. The heroine should have an active role in the battles.Ĥ. This feels absolutely not heroic to let the army to do her job alone. Heroine seems to have no role in the fights with the exception to add some passives to the army. Or you missed some stuff and can no longer get back or only at the end of the map clearing.ģ. It is annoying to have to start some probably too hard fights just to get some food. The game looks very beautiful and seems to have some nice concept but:ġ.
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